pub struct TableEntityArgsBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build_struct()
.
Implementations§
source§impl<S: State> TableEntityArgsBuilder<S>
impl<S: State> TableEntityArgsBuilder<S>
sourcepub fn build_struct(self) -> TableEntityArgswhere
S: IsComplete,
pub fn build_struct(self) -> TableEntityArgswhere
S: IsComplete,
Finish building and return the requested object
sourcepub fn entity(
self,
value: impl Into<Output<HashMap<String, String>>>,
) -> TableEntityArgsBuilder<SetEntity<S>>where
S::Entity: IsUnset,
pub fn entity(
self,
value: impl Into<Output<HashMap<String, String>>>,
) -> TableEntityArgsBuilder<SetEntity<S>>where
S::Entity: IsUnset,
Required.
A map of key/value pairs that describe the entity to be inserted/merged in to the storage table.
sourcepub fn partition_key(
self,
value: impl Into<Output<String>>,
) -> TableEntityArgsBuilder<SetPartitionKey<S>>where
S::PartitionKey: IsUnset,
pub fn partition_key(
self,
value: impl Into<Output<String>>,
) -> TableEntityArgsBuilder<SetPartitionKey<S>>where
S::PartitionKey: IsUnset,
Required.
The key for the partition where the entity will be inserted/merged. Changing this forces a new resource to be created.
sourcepub fn row_key(
self,
value: impl Into<Output<String>>,
) -> TableEntityArgsBuilder<SetRowKey<S>>where
S::RowKey: IsUnset,
pub fn row_key(
self,
value: impl Into<Output<String>>,
) -> TableEntityArgsBuilder<SetRowKey<S>>where
S::RowKey: IsUnset,
Required.
The key for the row where the entity will be inserted/merged. Changing this forces a new resource to be created.
sourcepub fn storage_table_id(
self,
value: impl Into<Output<String>>,
) -> TableEntityArgsBuilder<SetStorageTableId<S>>where
S::StorageTableId: IsUnset,
pub fn storage_table_id(
self,
value: impl Into<Output<String>>,
) -> TableEntityArgsBuilder<SetStorageTableId<S>>where
S::StorageTableId: IsUnset,
Required.
The Storage Share ID in which this file will be placed into. Changing this forces a new resource to be created.
Auto Trait Implementations§
impl<S> Freeze for TableEntityArgsBuilder<S>
impl<S> RefUnwindSafe for TableEntityArgsBuilder<S>
impl<S> Send for TableEntityArgsBuilder<S>
impl<S> Sync for TableEntityArgsBuilder<S>
impl<S> Unpin for TableEntityArgsBuilder<S>
impl<S> UnwindSafe for TableEntityArgsBuilder<S>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more