pub struct MoverProjectArgsBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build_struct()
.
Implementations§
source§impl<S: State> MoverProjectArgsBuilder<S>
impl<S: State> MoverProjectArgsBuilder<S>
sourcepub fn build_struct(self) -> MoverProjectArgswhere
S: IsComplete,
pub fn build_struct(self) -> MoverProjectArgswhere
S: IsComplete,
Finish building and return the requested object
sourcepub fn description(
self,
value: impl Into<Output<Option<String>>>,
) -> MoverProjectArgsBuilder<SetDescription<S>>where
S::Description: IsUnset,
pub fn description(
self,
value: impl Into<Output<Option<String>>>,
) -> MoverProjectArgsBuilder<SetDescription<S>>where
S::Description: IsUnset,
sourcepub fn maybe_description(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> MoverProjectArgsBuilder<SetDescription<S>>where
S::Description: IsUnset,
pub fn maybe_description(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> MoverProjectArgsBuilder<SetDescription<S>>where
S::Description: IsUnset,
sourcepub fn name(
self,
value: impl Into<Output<Option<String>>>,
) -> MoverProjectArgsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(
self,
value: impl Into<Output<Option<String>>>,
) -> MoverProjectArgsBuilder<SetName<S>>where
S::Name: IsUnset,
sourcepub fn maybe_name(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> MoverProjectArgsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn maybe_name(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> MoverProjectArgsBuilder<SetName<S>>where
S::Name: IsUnset,
sourcepub fn storage_mover_id(
self,
value: impl Into<Output<String>>,
) -> MoverProjectArgsBuilder<SetStorageMoverId<S>>where
S::StorageMoverId: IsUnset,
pub fn storage_mover_id(
self,
value: impl Into<Output<String>>,
) -> MoverProjectArgsBuilder<SetStorageMoverId<S>>where
S::StorageMoverId: IsUnset,
Required.
Specifies the ID of the storage mover for this Storage Mover Project. Changing this forces a new resource to be created.
Auto Trait Implementations§
impl<S> Freeze for MoverProjectArgsBuilder<S>
impl<S> RefUnwindSafe for MoverProjectArgsBuilder<S>
impl<S> Send for MoverProjectArgsBuilder<S>
impl<S> Sync for MoverProjectArgsBuilder<S>
impl<S> Unpin for MoverProjectArgsBuilder<S>
impl<S> UnwindSafe for MoverProjectArgsBuilder<S>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more