pub struct GetVirtualMachineArgsBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build_struct()
.
Implementations§
source§impl<S: State> GetVirtualMachineArgsBuilder<S>
impl<S: State> GetVirtualMachineArgsBuilder<S>
sourcepub fn build_struct(self) -> GetVirtualMachineArgswhere
S: IsComplete,
pub fn build_struct(self) -> GetVirtualMachineArgswhere
S: IsComplete,
Finish building and return the requested object
sourcepub fn name(
self,
value: impl Into<Output<String>>,
) -> GetVirtualMachineArgsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(
self,
value: impl Into<Output<String>>,
) -> GetVirtualMachineArgsBuilder<SetName<S>>where
S::Name: IsUnset,
Required.
Specifies the name of the Virtual Machine.
sourcepub fn resource_group_name(
self,
value: impl Into<Output<String>>,
) -> GetVirtualMachineArgsBuilder<SetResourceGroupName<S>>where
S::ResourceGroupName: IsUnset,
pub fn resource_group_name(
self,
value: impl Into<Output<String>>,
) -> GetVirtualMachineArgsBuilder<SetResourceGroupName<S>>where
S::ResourceGroupName: IsUnset,
Required.
Specifies the name of the resource group the Virtual Machine is located in.
Auto Trait Implementations§
impl<S> Freeze for GetVirtualMachineArgsBuilder<S>
impl<S> RefUnwindSafe for GetVirtualMachineArgsBuilder<S>
impl<S> Send for GetVirtualMachineArgsBuilder<S>
impl<S> Sync for GetVirtualMachineArgsBuilder<S>
impl<S> Unpin for GetVirtualMachineArgsBuilder<S>
impl<S> UnwindSafe for GetVirtualMachineArgsBuilder<S>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more