pub struct RestorePointCollectionArgsBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build_struct()
.
Implementations§
source§impl<S: State> RestorePointCollectionArgsBuilder<S>
impl<S: State> RestorePointCollectionArgsBuilder<S>
sourcepub fn build_struct(self) -> RestorePointCollectionArgswhere
S: IsComplete,
pub fn build_struct(self) -> RestorePointCollectionArgswhere
S: IsComplete,
Finish building and return the requested object
sourcepub fn location(
self,
value: impl Into<Output<Option<String>>>,
) -> RestorePointCollectionArgsBuilder<SetLocation<S>>where
S::Location: IsUnset,
pub fn location(
self,
value: impl Into<Output<Option<String>>>,
) -> RestorePointCollectionArgsBuilder<SetLocation<S>>where
S::Location: IsUnset,
sourcepub fn maybe_location(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> RestorePointCollectionArgsBuilder<SetLocation<S>>where
S::Location: IsUnset,
pub fn maybe_location(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> RestorePointCollectionArgsBuilder<SetLocation<S>>where
S::Location: IsUnset,
sourcepub fn name(
self,
value: impl Into<Output<Option<String>>>,
) -> RestorePointCollectionArgsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(
self,
value: impl Into<Output<Option<String>>>,
) -> RestorePointCollectionArgsBuilder<SetName<S>>where
S::Name: IsUnset,
sourcepub fn maybe_name(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> RestorePointCollectionArgsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn maybe_name(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> RestorePointCollectionArgsBuilder<SetName<S>>where
S::Name: IsUnset,
sourcepub fn resource_group_name(
self,
value: impl Into<Output<String>>,
) -> RestorePointCollectionArgsBuilder<SetResourceGroupName<S>>where
S::ResourceGroupName: IsUnset,
pub fn resource_group_name(
self,
value: impl Into<Output<String>>,
) -> RestorePointCollectionArgsBuilder<SetResourceGroupName<S>>where
S::ResourceGroupName: IsUnset,
Required.
The name of the Resource Group in which the Virtual Machine Restore Point Collection should exist. Changing this forces a new resource to be created.
sourcepub fn source_virtual_machine_id(
self,
value: impl Into<Output<String>>,
) -> RestorePointCollectionArgsBuilder<SetSourceVirtualMachineId<S>>where
S::SourceVirtualMachineId: IsUnset,
pub fn source_virtual_machine_id(
self,
value: impl Into<Output<String>>,
) -> RestorePointCollectionArgsBuilder<SetSourceVirtualMachineId<S>>where
S::SourceVirtualMachineId: IsUnset,
Required.
The ID of the virtual machine that will be associated with this Virtual Machine Restore Point Collection. Changing this forces a new resource to be created.
Auto Trait Implementations§
impl<S> Freeze for RestorePointCollectionArgsBuilder<S>
impl<S> RefUnwindSafe for RestorePointCollectionArgsBuilder<S>
impl<S> Send for RestorePointCollectionArgsBuilder<S>
impl<S> Sync for RestorePointCollectionArgsBuilder<S>
impl<S> Unpin for RestorePointCollectionArgsBuilder<S>
impl<S> UnwindSafe for RestorePointCollectionArgsBuilder<S>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more