pub struct RestorePointArgsBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build_struct()
.
Implementations§
source§impl<S: State> RestorePointArgsBuilder<S>
impl<S: State> RestorePointArgsBuilder<S>
sourcepub fn build_struct(self) -> RestorePointArgswhere
S: IsComplete,
pub fn build_struct(self) -> RestorePointArgswhere
S: IsComplete,
Finish building and return the requested object
sourcepub fn crash_consistency_mode_enabled(
self,
value: impl Into<Output<Option<bool>>>,
) -> RestorePointArgsBuilder<SetCrashConsistencyModeEnabled<S>>where
S::CrashConsistencyModeEnabled: IsUnset,
pub fn crash_consistency_mode_enabled(
self,
value: impl Into<Output<Option<bool>>>,
) -> RestorePointArgsBuilder<SetCrashConsistencyModeEnabled<S>>where
S::CrashConsistencyModeEnabled: IsUnset,
sourcepub fn maybe_crash_consistency_mode_enabled(
self,
value: Option<impl Into<Output<Option<bool>>>>,
) -> RestorePointArgsBuilder<SetCrashConsistencyModeEnabled<S>>where
S::CrashConsistencyModeEnabled: IsUnset,
pub fn maybe_crash_consistency_mode_enabled(
self,
value: Option<impl Into<Output<Option<bool>>>>,
) -> RestorePointArgsBuilder<SetCrashConsistencyModeEnabled<S>>where
S::CrashConsistencyModeEnabled: IsUnset,
sourcepub fn excluded_disks(
self,
value: impl Into<Output<Option<Vec<String>>>>,
) -> RestorePointArgsBuilder<SetExcludedDisks<S>>where
S::ExcludedDisks: IsUnset,
pub fn excluded_disks(
self,
value: impl Into<Output<Option<Vec<String>>>>,
) -> RestorePointArgsBuilder<SetExcludedDisks<S>>where
S::ExcludedDisks: IsUnset,
sourcepub fn maybe_excluded_disks(
self,
value: Option<impl Into<Output<Option<Vec<String>>>>>,
) -> RestorePointArgsBuilder<SetExcludedDisks<S>>where
S::ExcludedDisks: IsUnset,
pub fn maybe_excluded_disks(
self,
value: Option<impl Into<Output<Option<Vec<String>>>>>,
) -> RestorePointArgsBuilder<SetExcludedDisks<S>>where
S::ExcludedDisks: IsUnset,
sourcepub fn name(
self,
value: impl Into<Output<Option<String>>>,
) -> RestorePointArgsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(
self,
value: impl Into<Output<Option<String>>>,
) -> RestorePointArgsBuilder<SetName<S>>where
S::Name: IsUnset,
sourcepub fn maybe_name(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> RestorePointArgsBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn maybe_name(
self,
value: Option<impl Into<Output<Option<String>>>>,
) -> RestorePointArgsBuilder<SetName<S>>where
S::Name: IsUnset,
sourcepub fn virtual_machine_restore_point_collection_id(
self,
value: impl Into<Output<String>>,
) -> RestorePointArgsBuilder<SetVirtualMachineRestorePointCollectionId<S>>where
S::VirtualMachineRestorePointCollectionId: IsUnset,
pub fn virtual_machine_restore_point_collection_id(
self,
value: impl Into<Output<String>>,
) -> RestorePointArgsBuilder<SetVirtualMachineRestorePointCollectionId<S>>where
S::VirtualMachineRestorePointCollectionId: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for RestorePointArgsBuilder<S>
impl<S> RefUnwindSafe for RestorePointArgsBuilder<S>
impl<S> Send for RestorePointArgsBuilder<S>
impl<S> Sync for RestorePointArgsBuilder<S>
impl<S> Unpin for RestorePointArgsBuilder<S>
impl<S> UnwindSafe for RestorePointArgsBuilder<S>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more